En nota de prensa Electronic Arts nos confirma que ha adquirido Criterion Software, creadores del motor Renderware. Si no os suena, os podemos decir que utiliza el superventas Grand Thef Auto (de Rockstar Games y Take 2), o el próximo Burnout 3 (y sus anteriores entregas), que distribuirá la productora de origen estadounidense. Sin duda una noticia muy potente que reafirma aún más la posición de EA en el mercado del software lúdico ¿Qué saldrá de esto? Pues ya estamos a la expectativa, ya que por lo visto hay grandes planes de futuro. Pulsad sobre "Leer más".

EA TO ACQUIRE CRITERION SOFTWARE GROUP FROM CANON EUROPE
EA Acquires UK Creator of Burnout 3 and RenderWare
REDWOOD CITY, Calif., July 28, 2004 – Electronic Arts (NASDAQ:ERTS) today announced an agreement to acquire Criterion Software Group Ltd. from Canon Europe. With the acquisition, EA assumes Criterion’s studio in Guildford, UK; two globally recognized intellectual properties, Burnout and Black; and the RenderWare middleware technology.
Under a previous agreement, Criterion’s Burnout3 game is being published by EA and is scheduled for release on all major platforms in September. Criterion is also developing a highly-anticipated game known simply as Black. Both titles received strong critical support earlier this year at the recent E3 game exhibition in Los Angeles.
“This is a great fit,” said EA Chairman and CEO Larry Probst. “Criterion offers us studio talent and a proven management team, globally recognized intellectual property and technology infrastructure that will accelerate our readiness on the next generation of consoles.”
EA places a strategic priority on creating games with a set of tools and libraries that are shared among its studios. RenderWare and RenderWare4 – currently under development for next generation consoles – will be combined with EA’s technology to create a common framework for development. EA also plans to continue licensing the middleware technology to other developers.
“Combining EA’s tools and technology libraries with the existing RenderWare technologies will create a superior platform for game development,” said Criterion CEO David Lau-Kee. “This system will provide the most powerful common technological framework for creating great games. Our work on RenderWare4, combined with EA’s next generation efforts, will also boost development efforts on the next generation of consoles which are expected to debut over the next two years.”
“Our mission has always been to create exciting new franchises that appeal to the wide
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