Nota de prensa:
Nintendo Game Cube
Title Release Date:
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Baten Kaitos: Eternal Wings and the Lost Ocean (Namco) 1 April
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Star Fox Assault (Nintendo) 29 April
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Animaniacs: The Great Edgar Hunt(Ignition) May 2005
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Donkey Konga 2 (Nintendo) 3 June
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Medal of Honor: European Assault (EA) 16 June 2005
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Batman Begins (EA) 15 June 2005
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Madagascar (Activision) June
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Fantastic Four (Activision) July
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Cocoto Fun Fair (Neko Entertainment) July
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Killer 7 (Capcom) Summer
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Tom Clancy’s Rainbow Six Lockdown(Ubisoft) Summer
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Legend of The Spartan: Total War (SEGA) September
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Madden NFL 2006 (EA) September
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Tiger Woods PGA Tour 2006 (EA) September
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Harvest Moon: Another Wonderful Life(Marvelous/ Rising Star) September
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Ultimate Spider-Man (Activision) September
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The Sims™ 2 (EA) Autumn
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Disney’s Chicken Little (in-line with movie release)(Buena Vista Games) Autumn
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Prince of Persia 3 (working title)(Ubisoft) Q3/Q4 2005
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Geist (tentative title)(Nintendo) October
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Dancing Stage MARIO MIX (tentative title) (Nintendo) October
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Cocoto Fishing Master (Neko Entertainment) October
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Marvel Nemesis: Rise of the Imperfects(EA) October
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The Legend of Zelda (tentative title) (Nintendo) November
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Pokémon XD: Gale of Darkness (tentative title) (Nintendo) November
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Fire Emblem (tentative title) (Nintendo) November
Nintendo DS
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Star Wars® Episode III: Revenge of the Sith™ (Ubisoft) 5 May
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Yoshi Touch & Go (Nintendo) 6 May
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PAC-PIX (Namco) 20 May
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Need for Speed™ Underground 2 (EA) 27 May
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Cocoto Kart Racer (Neko Entertainment) May
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Ridge Racer DS (Nintendo) 3 June
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Another Code: Two Memories (Nintendo) 24 June
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Bomberman DS (Ubisoft) 30 June
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GoldenEye: Rogue Agent™ (EA) June
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Madagascar (Activision) June
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Tom Clancy’s Splinter Cell™ Chaos Theory (Ubisoft) End of June
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Space Invadors Revolution(Marvelous/ Rising Star) Q2 2005
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Madden NFL 2006(EA) Summer 2005
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Snood 2 (ZOO Digital) August
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Meteos (Bandai) 23 September
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Advance Wars DS (tentative title)(Nintendo) 30 September
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Big Mother Truckers (ZOO Digital) September
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Ultimate Spider-Man(Activision) September
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Castlevania DS (working title)(Konami) Autumn
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The Sims™ 2 (EA) Autumn
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Garfield (Game Factory/ KE Media) October
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nintendogs (Nintendo) October
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Metroid Prime Hunters (tentative title) (Nintendo) October
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Franklin (Game Factory/ KE Media) October
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Mario Kart DS (tentative title)(Nintendo) November
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Touch! Kirby (tentative title)(Nintendo) November
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Harry Potter and the Goblet of Fire™ (EA) November
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Land Before Time(Game Factory/ KE Media) November
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Mini R/C Racing (Game Factory/ KE Media) November
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Harvest Moon DS (working title)(Marvelous/ Rising Star) November
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Need for Speed™ Most Wanted (EA) November
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King Kong (Ubisoft) Q4 2005
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Bubble Bobble (Marvelous/ Rising Star) 2005
GameBoy Advance
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Yoshi’s Universal Gravitation (Nintendo) 22 April
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Star Wars® Episode III: Revenge of the Sith™ (Ubisoft) 5 May
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KINGDOM HEARTS CHAIN OF MEMORIES (Nintendo) 6 May
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KINGDOM HEARTS CHAIN OF MEMORIES BUNDLE (Nintendo) 6 May
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Rapala Pro Fishing (ZOO Digital) 20 May
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Scrabble Blast (ZOO Digital) May
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Mario Party Advance (Nintendo) 10 June
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Megaman Battle Network 5 Team: Protoman(Capcom) 10 June
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Megaman Battle Network: 5 Team Colonel (Capcom) 10 June
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Batman Begins (EA) 15 June
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Dragonball Advanced Adventure (ATARI) 17 June
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WarioWare Twisted! (Nintendo) 24 June
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Madagascar (Activision) June
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Robocop (ZOO Digital) June
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Cocoto Kart Racer (Neko Entertainment) June
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Koala Brothers (Game Factory/ KE Media) June
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Barbarian (ZOO Digital) June
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Fantastic Four (Activision) July
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Pacman World 2 (ZOO Digital) July
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Steel Empire (ZOO Digital) July
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Herby Fully Loaded (In-line with movie release) (Buena Vista Games) July
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Snood 2 (ZOO Digital) August
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Premier Manager 2005/2006 (ZOO Digital) August
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Ultimate Spider-Man (Activision) September
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Witch (Buena Vista Games) September
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Care Bears (Game Factory/ KE Media) September
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Postman Pat (Game Factory/ KE Media) September
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Big Mother Truckers (ZOO Digital) September
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Cinderella (THQ/ Buena Vista Games) September
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The Nightmare Before Christmas (Buena Vista Games) End September/ Early October
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The Sims™ 2 (EA) Autumn
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Digitylsh Series (tentative title) (Nintendo) October
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Pokémon Emerald (tentative title) (Nintendo) October
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Noddy(Game Factory/ KE Media) October
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Fire Emblem 2 (tentative title) (Nintendo) November
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Harry Potter and the Goblet of Fire™ (EA) November
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Franklin 2 (Game Factory/ KE Media) November
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Land Before Time (Game Factory/ KE Media) November
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Need for Speed™ Most Wanted (EA) November
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Strawberry Shortcake (Game Factory/ KE Media) November
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Mario Tennis (tentative title) (Nintendo) December
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King Kong (in-line with movie release) (Ubisoft) Q4 2005
NINTENDO WI-FI CONNECTION BOOSTS RANGE OF DS FROM YOUR HANDS TO THE WORLD
DS Versions of Mario Kart,
Animal Crossing, Tony Hawk All Planned by Year’s End
LOS ANGELES, May 17, 2005 – By the end of the year, Nintendo DS™ owners around the world will be able to play their favorite franchises via Wi-Fi. Mario Kart® DS, Animal Crossing® DS and a new Tony Hawk title from Activision are targeted to be among the first using Nintendo® Wi-Fi Connection, a groundbreaking portable,
wireless gaming network. Nintendo Wi-Fi Connection fulfills the promise of the
wireless capabilities of
Nintendo DS by taking advantage of yet another innovative aspect of the system and using it to expand the gaming experience to wider audiences.
“Nintendo Wi-Fi Connection has an immediate user base of more than 5 million
Nintendo DS owners worldwide, and it’s growing every day,” says George Harrison, Nintendo of America’s senior vice president of marketing and corporate communications. “The service invites everyone to enjoy the game-play experience for Nintendo-developed games using
wireless connections with very easy setup procedures and no added service fees.”
Nintendo is partnering with IGN Entertainment to manage the service’s architecture and navigation. Using IGN’s GameSpy Technology, DS players will connect wirelessly at any Wi-Fi hub, find their friends and begin racing, battling or chatting as easily as if they were sitting in the same room. Nintendo Wi-Fi Connection also lets players post high scores and includes an option for games to have online storage space to store game data. More than 25 publishers worldwide are working on titles that will use Nintendo Wi-Fi Connection.
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In the six months since it launched,
Nintendo DS has redefined portable gaming. With Nintendo Wi-Fi Connection, the next six months will bring equally exciting innovations. Mario Kart DS, due in Q4, lets up to eight players race against one another in classic Mario Kart fashion on new tracks and arenas. Zip through raceways and environments while firing shells at your opponents using Nintendo Wi-Fi Connection.
Animal Crossing DS, also due in Q4, gives players in different locations the ability to explore their worlds and manage their homes. Using Nintendo Wi-Fi Connection, players can hang out, collect items or visit with friends.
A number of other upcoming titles will make use of the DS Local Area Network and build on Nintendo’s reputation for innovation as they expand the definition of what portable games can be. Nintendogs™ puts a simulated puppy into the
Nintendo DS. Owners bond with incredibly realistic – and insanely cute – puppies and train them to do tricks using both the touch screen and voice recognition. Users can toss a ball and watch the pup retrieve it, or teach the puppy to come at the sound of their voices. The puppies will stare longingly through the screen, and do everything but lick your face. When in “Bark Mode,” puppies bark when they pass by other
Nintendo DS owners using Nintendogs, so that people and their puppies can interact with one another. Nintendogs received a rare perfect score from Weekly Famitsu, Japan’s leading video game magazine. Nintendogs represents a dramatic leap forward in artificial intelligence for video games and is scheduled for an Aug. 22 release in North America.
Another creative title, Electroplankton™, turns
Nintendo DS systems into musical instruments. Users create pulsing or soothing rhythms with the touch screen. Each new setting changes the tune and takes the user on a new musical path. Electroplankton includes 10 different enchanting musical landscapes designed by multimedia artist Toshio Iwai.
Additional games in every genre will round out the impressive 2005 software lineup for
Nintendo DS. Metroid® Prime Hunters brings first-person shooting dynamics to the dual screens and touch screen. Fans will rejoice about the wild adventures in both Mario & Luigi 2™ and New Super Mario Bros.® And Trace Memory™ unfolds like an interactive mystery adventure novel.
The worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software
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for its popular home and portable video game systems. Each year, hundreds of all-new titles for the best-selling Game Boy® Advance SP, Nintendo DS™ and Nintendo GameCube™ systems extend Nintendo’s vast game library and continue the tradition of delivering a rich, diverse mix of quality video games for players of all ages. Since the release of its first home video game system in 1983, Nintendo has sold nearly 2 billion video games and more than 336 million hardware units globally, creating enduring industry icons such as Mario™ and Donkey Kong® and launching popular culture franchise phenomena such as Metroid®, Zelda™ and Pokémon®. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere.
For more information about Nintendo, visit the company’s Web site at
www.nintendo.com.
NEW LEGEND OF ZELDA GAME
MAKES FANS HOWL FOR NINTENDO GAMECUBE
Meanwhile, Mario Parties and Dances, Plays Soccer and Baseball
LOS ANGELES, May 17, 2005 – Like the phases of the moon, software for video game consoles evolves as time passes. Nintendo GameCube™ enters one of the fullest, brightest moments of its life cycle over the rest of 2005, highlighted by the debut of the spectacular new game, The Legend of Zelda®: Twilight Princess. The gritty, sweeping adventure will set a new standard for video games with vast lands, stunning visuals and amazing new game play that allows players to control the main character, Link, whether he travels on foot, on horseback or on all fours – as a wolf. The Legend of Zelda: Twilight Princess remains the most anticipated game of 2005 on any system and will hit stores during the holiday season.
“The Zelda franchise again demonstrates the awesome power and versatility of Nintendo GameCube, but there’s much more to our software appeal,” says George Harrison, Nintendo of America’s senior vice president of marketing and corporate communications. “The rest of our 2005 lineup builds on these strengths to widen the appeal of Nintendo GameCube to new audiences.”
Nintendo GameCube has sold more than 10 million systems in North America alone. More than 400 games are available for Nintendo GameCube, including some of the most popular and creative games of this console generation, from Super Smash Bros.® Melee to The Legend of Zelda®: The Wind Waker™ and the Metroid® Prime series.
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Mario™, the video game industry’s most recognizable and beloved character, has plans to star in four new games that build on his reputation for fun and versatility. Dance Dance Revolution®: Mario Mix gets players on their feet and dancing to 25 songs on an included dance pad. Mario Baseball™ and Super Mario® Strikers put a Mario twist on two of the world’s most popular sports. Each game features authentic game play found in the actual sports, but with special power moves that add to the craziness of the competition. And finally, Mario Party® 7 incorporates voice recognition into some 80 new mini-games through the use of the included Nintendo GameCube Mic. Nintendo and its third-party partners will release more than 60 new games for Nintendo GameCube this year.
The worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home and portable video game systems. Each year, hundreds of all-new titles for the best-selling Game Boy® Advance SP, Nintendo DS™ and Nintendo GameCube™ systems extend Nintendo’s vast game library and continue the tradition of delivering a rich, diverse mix of quality video games for players of all ages. Since the release of its first home video game system in 1983, Nintendo has sold nearly 2 billion video games and more than 336 million hardware units globally, creating enduring industry icons such as Mario™ and Donkey Kong® and launching popular culture franchise phenomena such as Metroid®, Zelda™ and Pokémon®. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere.
For more information about Nintendo, visit the company’s Web site at
www.nintendo.com.
NINTENDO’S GAME BOY MICRO
PROJECTS A DYNAMIC NEW IMAGE
Best-Selling Video Game System Sports a Striking New Look
LOS ANGELES, May 17, 2005 – The original Game Boy® Advance fits comfortably into the pocket of a backpack. The retooled Game Boy® Advance SP fits into a coat pocket. Now Nintendo takes aim at the pocket of your tightest jeans with the tiny Game Boy® Micro system, quite simply the smallest and sleekest Game Boy® product that Nintendo has ever created. It’s thinner than a cell phone, as chic as an MP3 player and as fun as a Game Boy. In an instant it attracts attention and positions the image-conscious player as someone on the cutting edge of cool.
The sporty, silver metal Game Boy Micro measures a mere 4 inches wide, 2 inches tall and 0.7 inches deep, allowing it to sit comfortably alongside today’s hippest technological gadgets. It weighs an astonishing 2.8 ounces, or about the weight of 80 paper clips. Yet Game Boy Micro has the same processing power and plays the same games as Game Boy Advance SP models, complete with standard face controls and gleaming shoulder and Start/Select buttons that literally shine.
With Game Boy Micro, everyone plays with style. A removable face plate gives owners the option to buy replacements to customize the look of their systems again and again with new colors and designs. Most notably, its 2-inch backlit screen shines with incredible power, rendering games in startling clarity with fantastic colors on the best Game Boy screen ever. For the first time, users can adjust the brightness of the screen to adapt to indoor lights or outdoor sunshine.
“We’re making the gorgeous Game Boy Micro for image-conscious folks who love video games, the ones who want the look of their system to be as cool as the games they play on it,” says George Harrison, Nintendo of America’s senior vice president of
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marketing and corporate communications. “Because of its diminutive size and industrial-hip look, Game Boy Micro immediately identifies the person playing it as a trendsetter with discriminating style.”
Game Boy Micro represents the latest evolution in the image of the Game Boy Advance line, but it is not a successor to any current system. Game Boy Micro will be released this fall. The system comes with a built-in, rechargeable lithium-ion battery and supports standard headphones.
The Game Boy Advance line remains tied for the most popular video game system of this generation. More than 28 million units have sold in the United States, yet Game Boy Advance launched a full eight months after PlayStation 2. Video game fans clearly appreciate great game play and portability. Nearly 700 games are now available for Game Boy Advance.
The worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home and portable video game systems. Each year, hundreds of all-new titles for the best-selling Game Boy® Advance SP, Nintendo DS™ and Nintendo GameCube™ systems extend Nintendo’s vast game library and continue the tradition of delivering a rich, diverse mix of quality video games for players of all ages. Since the release of its first home video game system in 1983, Nintendo has sold nearly 2 billion video games and more than 336 million hardware units globally, creating enduring industry icons such as Mario™ and Donkey Kong® and launching popular culture franchise phenomena such as Metroid®, Zelda™ and Pokémon®. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere.
For more information about Nintendo, visit the company’s Web site at
www.nintendo.com.
NINTENDO’S COMPACT CONSOLE WILL
TURN THE WORLD OF GAMING ON ITS SIDE
New System will be Forward-Thinking, Yet Backward Compatible
LOS ANGELES, May 17, 2005 – Each generation of video game consoles builds on the past to set new standards for the future. As the company with the strongest heritage of innovation, Nintendo redefines expectations for all next-gen systems by employing a wide-ranging strategy to attract more kinds of gamers to more kinds of games. When Nintendo’s new console, code-named Revolution, arrives in 2006, everyone will discover the meaning of All-Access Gaming.
“We will show the world what a next-gen system can be. Revolution marries the strongest heritage of innovation to the future of gaming,” says Nintendo President Satoru Iwata. “With backward compatibility and the ‘virtual console’ concept, the stylish, compact body provides maximum gaming power. It will not only take home entertainment into another dimension by expanding the definition of video games, but it also will give you access to the great history of gaming.”
Some of the system features that wowed the crowd at the Electronics Entertainment Expo (E3) in Los Angeles include:
· The cool look: The new console boasts high-quality materials and a smart, compact design, approximately the size of three standard DVD cases stacked together. A variety of prototype colors are being showcased during E3. It will come with a silver stand that makes the system a welcome, artistic component of any multimedia setup, whether it’s displayed vertically or horizontally.
· Backward compatibility: The new console plays all games from the current Nintendo GameCube™ generation. But there’s more…
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· The secret weapon: The console also will have downloadable access to 20 years of fan-favorite titles originally released for Nintendo® 64, the Super Nintendo Entertainment System® (SNES) and even the Nintendo Entertainment System® (NES).
· Easy expansion: A bay for an SD memory card will let players expand the internal flash memory.
· Two disc formats, one slot: Instead of a tray, a single, innovative, self-loading media bay will play both 12-centimeter optical discs used for the new system as well as Nintendo GameCube discs. Owners will have the option of equipping a small, self-contained attachment to play movies and other DVD content.
· The specs: The system boasts 512 megabytes of internal flash memory,
wireless controllers, two USB 2.0 ports and built-in Wi-Fi access. A worldwide network of Nintendo players can gather to compete in a comfortable, inviting environment. Revolution’s technological heart, a processing chip developed with IBM and code-named “Broadway,” and a graphics chip set from ATI code-named “Hollywood,” will deliver game experiences not previously possible.
· The stars: Introduction of a number of new franchise properties will add to the world’s richest stable of stars, including Mario, Zelda, Super Smash Bros., Donkey Kong and Metroid.
· Wireless freedom: A number of Wi-Fi-enabled launch titles are in development that will employ Nintendo’s newly announced
wireless gaming service, Nintendo® Wi-Fi Connection. A worldwide network of Nintendo players can gather to compete in a comfortable, inviting environment.
· Freedom of design: A dynamic development architecture equally accommodates both big-budget, high-profile game “masterpieces” as well as indie games conceived by individual developers equipped with only a big idea.
“Our next console proves small in size but big on ideas,” says Reggie Fils-Aime, Nintendo of America’s executive vice president of sales & marketing. “We’re throwing open the doors of gaming to wider audiences, from casual players to hard-core gamers who live for the thrill of defeating an endless army of
wireless opponents.”
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Nintendo’s All-Access Gaming philosophy covers the spectrum. The next console fits anywhere. It brings together new games and old. It gives people worldwide access through
wireless Wi-Fi connections. And it opens the world of video games – to everyone. Software for the new console will even attract people who don’t consider themselves players. Adults, kids, men and women around the world will have access to the most popular video game characters, the best game franchises and the most engaging experiences yet developed – only with Nintendo.
The worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home and portable video game systems. Each year, hundreds of all-new titles for the best-selling Game Boy® Advance SP, Nintendo DS™ and Nintendo GameCube™ systems extend Nintendo’s vast game library and continue the tradition of
delivering a rich, diverse mix of quality video games for players of all ages. Since the release of its first home video game system in 1983, Nintendo has sold nearly 2 billion video games and more than 336 million hardware units globally, creating enduring industry icons such as Mario™ and Donkey Kong® and launching popular culture franchise phenomena such as Metroid®, Zelda™ and Pokémon®. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere.
For more information about Nintendo, visit the company’s Web site at
www.nintendo.com.
AT E3, NINTENDO SHOWS PRODUCTS THAT EXPAND
APPEAL OF VIDEO GAMES TO NEW AUDIENCES
Nintendo’s Next Console, Game Boy Micro, Nintendo Wi-Fi Connection for DS
Represent New Directions for the Industry
LOS ANGELES, May 17, 2005 – Nintendo continues to lead the video game industry in innovation. No matter the hardware system, no matter the software title, Nintendo remains on the cutting edge of what’s possible. At the Electronics Entertainment Expo (E3) in Los Angeles, Nintendo demonstrates how it will open the video game experience to new audiences. Nintendo announced a variety of new initiatives, including details about its next console, the slick new Game Boy® Micro, the Nintendo® Wi-Fi Connection
wireless service for Nintendo DS™ and surprising information about the new Legend of Zelda® adventure.
“No company has a stronger history or a brighter future,” says Reggie Fils-Aime, Nintendo of America’s executive vice president of sales & marketing. “We want everyone to join us in that future, which is why we’re expanding our products to new audiences and investing in the concept of All-Access Gaming.”
Here are some of the Nintendo highlights that people will be talking about during E3 and beyond:
Nintendo’s next console turns the world of video games on its side: Due in 2006, the new console will be backward compatible with Nintendo GameCube™. The console also will have downloadable access to 20 years of fan-favorite titles originally released for Nintendo® 64, the Super Nintendo Entertainment System® (SNES) and even the Nintendo Entertainment System® (NES). Players also can buy and add new levels and characters to games made specifically for the new console. The new console has 512 megabytes of on-board flash memory. A bay for an SD memory card will let players
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expand the internal flash memory.
The console’s stylish look houses a single, self-loading media bay for both 12-centimeter optical discs for new games as well as Nintendo GameCube discs. It will have
wireless controllers, two USB 2.0 ports and built-in Wi-Fi capabilities. A number of Wi-Fi-enabled games will be ready at launch, and the new console will build on – and add to – Nintendo’s rich stable of star franchises. A new development architecture will accommodate both big-budget games as well as artistic, indie offerings designed to make sure that everyone from video game experts to newcomers find ways to share and enjoy the gaming experience.
Nintendo Wi-Fi Connection extends Nintendo DS’ range from your hands to the world: By the end of the year, owners of the dual-screened
Nintendo DS will be playing Mario Kart® DS, Animal Crossing® DS and a new Tony Hawk title from Activision wirelessly with their friends worldwide. The new Nintendo Wi-Fi Connection portable,
wireless video game service debuts later this year and lets players join in for no added Nintendo subscription charges. IGN Entertainment will manage the architecture and navigation of the service. DS players will connect at any Wi-Fi hub, whether in their home, at a coffee shop or elsewhere. The service will let friends join together as easily as if they were playing in the same room and instantly broadens the gaming experience to players worldwide.
With more than 60 licensee titles due this year, Nintendo also seeks to expand the idea of what constitutes a video game. New software titles like Nintendogs™ and Electroplankton™ for
Nintendo DS provide unique experiences beyond traditional definitions. Nintendogs lets users choose an extremely realistic puppy and form emotional bonds with it, while Electroplankton lets users create their own ethereal or pulsing rhythms using the touch screen.
New Game Boy Micro projects a dynamic image: The best-selling system, Game Boy Advance, gets an extreme makeover for image-conscious people who like to play games. A slick, polished new look called Game Boy Micro shrinks Game Boy Advance technology into a stylish silver casing. It boasts a super-clear screen but weighs just 2.8 ounces, about the weight of 80 paper clips. A removable face plate gives owners the option to buy replacements to customize the look of their systems again and again with new colors and designs. It’s a cool new look, but not a successor to any existing
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product line. The Game Boy Advance line has sold more than 28 million units worldwide.
Fans howl for new Zelda game on Nintendo GameCube: The Legend of Zelda®: Twilight Princess remains the most anticipated game on any console this year. Players control Link as he travels on foot, battles on horseback or roams the vast countryside – as a wolf. With lush graphics and a deep storyline, the gritty, sweeping adventure demonstrates the awesome power and versatility of Nintendo GameCube. More than 60 new titles are expected for Nintendo GameCube this year, from kid-friendly games to Mature-rated titles. Four Mario titles are set to debut at E3, including Dance Dance Revolution®: Mario Mix, Mario Baseball™, Super Mario® Strikers and Mario Party® 7.
The worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home and portable video game systems. Each year, hundreds of all-new titles for the best-selling Game Boy® Advance SP, Nintendo DS™ and Nintendo GameCube™ systems extend Nintendo’s vast game library and continue the tradition of delivering a rich, diverse mix of quality video games for players of all ages. Since the release of its first home video game system in 1983, Nintendo has sold nearly 2 billion video games and more than 336 million hardware units globally, creating enduring industry icons such as Mario™ and Donkey Kong® and launching popular culture franchise phenomena such as Metroid®, Zelda™ and Pokémon®. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere.
For more information about Nintendo, visit the company’s Web site at
www.nintendo.com.