Nuevo parche para OPF a la vista
Por Pablo, publicada el lunes 7-10-2002 a las 23:23
Bohemia Interactive ha anunciado que está preparando un parche para
Operation Flashpoint: Resistance. Se tratará de la versión 1.85 y contendrá casi 100 nuevas
características, mejoras y correcciones. Incluirá dos nuevos vehículos (bicicleta yÂ… ¡Mini!),
cuatro nuevas armas (una de ellas una Glock 17 con silenciador), nuevas unidades, nuevas
características, nuevas misiones multijugador y una inmensa corrección de bugs que puedes leer
si pulsas sobre leer más.
New weapons
-----------
* Hunting Rifle (HuntingRifle,
HuntingRifleMag): civilian hunting rifle with optics. Very strong but a bit slow.
* Glock 17
- silenced version (GlockS, GlockSMag): silenced version of standard Glock 17 (a bit
weaker).
* Revolver S&W (Revolver, RevolverMag): very powerful and very slow hand
gun.
* Ingram (Ingram, IngramMag): submachinegun used as handgun. Not too accurate but very
quick and with 30 bullets in the clip.
New units
---------
* Resistance / Sniper:
Resistance soldier with a mask, Hunting Rifle and Ingram.
* West / pilot with hand gun:
Standard pilot with new Smith and Wesson revolver.
* West / silenced BlackOp: BlackOp with
satchel charges and HK and hand gun, both silenced.
New vehicles
------------
*
Bicycle: civilian bicycle.
* Car Mini: very nice and fast mini car.
New
features
------------
* Hand guns have no tracers now.
* Hand guns are more inaccurate
to longer distances.
* Hand gun types are more different now (Tokarev is the strongest but
the most inacurate, Glock is the most accurate, etc.)
* Some new sounds added.
* Some
better animations used
New MP Missions
---------------
* SectorControl.Noe: New
version of old mission. Extensive fighting around a small bridge on the north.
*
FlagFightHandGuns.Noe: Very fast and deadly mission. Deathmatch with flag on a very small area.
Hand guns only.
BUG FIXES AND IMPROVEMENTS
==========================
-
Fixed: When seagull fly more than 100 m from dead player, simulation was suspended
- Fixed:
When function disableUserInput true is called, forget all pressed keys
- Fixed: MP: Problems
with get-in very quickly followed by get-out.
- New: Scripting: Functions loadFile and
preprocessFile added.
- Fixed: functions moveIn... can be called only for local soldiers now
(ignored for remote soldiers)
- New: Scripting: Functions call, if, else, while added.
-
Fixed: Units in cargo space of vehicle can take / drop items even when vehicle moves
- Added:
parameter "kickDuplicate" added to dedicated server config
- Fixed: Transfer of user defined
animations through network in MP
- Fixed: Fire burning is synchronized in MP
- Fixed:
Walking upstairs was very hard, almost impossible(bug introduced in 1.75).
- Fixed: Weapon
pool lost after using Revert or Continue to start missions First Strike or Fireworks.
-
Fixed: Several fixes in radio submenu 0 - Reply.
- Improved: Editor: Vehicle classes
(Armored, Car, ...) are now fully dynamic. Any addon maker can now introduce his own
classes.
- Fixed: Some empty objects could also be inserted as Civilian, using group slots
and causing confusion inside of the editor.
- New: Addons and scripting: Customizable event
handlers for events: Killed, Hit, Dammaged, GetIn, GetOut, Init, Engine, Gear, Fuel, Fired,
IncomingMissile.
- New: Scripting: New functions addEventHandler, removeEventHandler,
removeAllEventHandlers.
- Improved: MP: Minimal error to send updates across network can be
now adjusted by MinErrorToSend value in Flashpoint.cfg. Default value is 0.01. Using smaller
value can make units observed by binoculars or sniper rifle to move smoother.
- New: Addon
dependencies can be declared using requiredAddons[] section of CfgPatches.
- Fixed: Tanks no
longer slide aside when standing on the hills.
- Fixed: Tanks jumping after getting in,
especially on the hill.
- Fixed: Tank braking singnificantly faster.
- Fixed: MP: Fixed
inconsistencies in determination of simulation precision, which caused remote vehicle
shaking.
- Fixed: MP: Remote grenades and bullet tracers are now visible.
- New:
Scripting: Function "private" introduces local variable in the innermost scope.
- New:
Scripting: Brackets { and } can be used to enclose string constants.
- Fixed: MP: Ghost might
be left after user disconnected.
- Added: functions missionName, missionStart,
playersNumber
- Fixed: When replaying mission from campaign, weapon pool was not loaded.
-
New: Scripting: flyInHeight now affects not only helicopters, but also planes.
- Added:
functions velocity, setVelocity
- Improved: Mission on dedicated server launched if all roles
are assigned and confirmed even if some players remain
- Improved: Mission voting is finished
once result is certain.
- Improved: Compression of sound dynamic range less agressive.
-
Fixed: Multiplayer setup display - sometimes bad message appears for server (or admin)
-
Added: Elimination of "disconnect cheat"
- Fixed: Multiplayer session list: bad title appears
when open the screen and Internet sessions was selected last
- Added: MP respawn in base -
enable several respawn markers for each side / vehicle (named "respawn_west_1",
"respawn_west_2", etc.)
- Fixed: Better usage of already transferred multiplayer missions
(cache added)
- Fixed: Behaviour of AI in Capture the flag or Flag Fight missions (sometimes
flag was placed on wrong unit)
- Fixed: Cursor movement orientation was wrong when camera was
banked. This made plane mouse controls difficult.
- Fixed: MP: Missile direction was not
transfered to other clients.
- Fixed: MP: Fired flares were not transfered to other
clients.
- Fixed: setObjectTexture often did not work when repeating mission.
- Fixed: AH1
cannon was aiming, but not moving (wrong animation).
- Fixed: AI Helicopter pilot no longer
climbs high when preparing to stop or land.
- Fixed: User dialog doesn't disappear when
mission end
- Improved: AI Airplane mgun engaging improved.
- Fixed: A10 cannon adjusted
to cause more dammage.
- Fixed: Dedicated server crashed when unregistered addon was
used.
- Added: Radio commands India & Juliet
- Fixed: Scripting command nearestObject
(pos,typeName) did not work.
- Optimized: Dedicated server CPU load improved, especially when
many players are connected.
--------------
Fuentes: Avault y
foro oficial del Bohemia Interactive.
-- Publicidad --
Acción táctica-P