Nuevo parche 1.0.6 para Falcon 4: Allied Force
                    Por Pablo, publicada el miércoles 3-5-2006 a las 3:41
            
             
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Version 1.06 (Patch 5)
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ARTIFICIAL INTELLIGENCE:
    - Fixed a bug that sometimes caused On-call CAS AI flights to attack targets before attempting to check in with FAC. 
 
    - On-call CAS flights now request targets from the FAC after two minutes instead of four if unassigned. 
 
    - Fixed TARCAP flights continuing to press on aircraft like An-124 even after it has been identified. 
 
    - AI now able to use afterburner power for a short time after Rejoin command is received. 
 
    - Mid-air refuelling rewritten. Tanker now maintains correct speed and altitude. 
 
    - Many changes to AI refuelling and multiplayer-specific code. 
 
AVIONICS & WEAPONS:
    - Fixed HSD showing wingmen in Dogfight after they have been destroyed. 
 
    - Fixed static ground vehicles not showing up in GM radar mode. 
 
    - ALOW and MSLFloor warnings are now played whether the HUD is visible on screen or not. 
 
    - Fixed TGP going into POINT lock immediately upon first designation. 
 
    - Fixed Com1 and Com2 Volume knobs to work again. 
 
    - Fixed TACAN station bearing indicator on HSI to not display bearing if the station can not be received. 
 
    - Fixed PL-5E seeker range to be shorter. 
 
    - Fixed bug where contacting an airbase other then the landing one was impossible in certain situations. 
 
    - Various fixes/improvements to A-A Weapon handling:
    
        - Each Mastermode remembers which weapon type has been selected (AIM-9M/P etc) and will set the weapon again when the mode is reselected at a later point. 
 
        - All A-A Radarmodes are available from all A-A Mastermodes. Dogfight Override mode, for example, can have RWS as selected radar mode, and Missile Override can use the ACM modes. 
 
        - Each Mastermode remembers its gun submode. 
 
        - AIM-9M and AIM-9X can be switched properly if in the same loadout. 
 
    
     
    - The Mastermodes will no longer have the radar turned on when selecting another weapon by either the Enter key or the OSB buttons. The radar only starts emitting when a mode is selected. 
 
    - Fixed gun rounds counter sometimes showing zero when there were still bullets left. 
 
    - Fixed bug where a target could not be locked to STT mode in TWS mode when the azimuth scan was set to something other then 60 degrees. 
 
    - Fixed bug where stealthy vehicles like F-117A were not even lockable using IR sensors even at closest ranges. 
 
    - Frame-rate improvement to HSD display. 
 
    - Fix bug where designating/undesignating with the HSD as SOI and the cursor over a pre-planned threat did not toggle it`s range-ring. 
 
    - Fix the new CBU burst altitude value not being shown in the MFD when pressing the decrement burst altitude keystroke. 
 
    - When changing target in simplified radar, set padlock target to the new target. 
 
DATA:
    - Fixed all 05/23 airbase tower voice calls to wrong runway. 
 
    - Added many more "Vehicle position points" and "ship points" to airbases, ports, army-base, HARTs etc. 
 
    - Fixed position of building at Wonsan airbase type. 
 
    - Added R-77M and AGM-65E/K missile types. 
 
    - Updated radar data for few aircraft and seekers (F/A-18, F-22, R-77). 
 
    - Fixed missing bridge feature on one bridge objective type. 
 
    - Lowered Kirov ship damage amounts. 
 
    - Updated some 2D weapon ranges. 
 
    - Vehicles (ground, aircraft and ships) will fire closer to real-life ranges in 2D now. 
 
    - Adjusted weapons positioning on Tornado fuselage racks. 
 
    - Added Brimstone and rack back to Typhoon in 2005 and 2010 theaters. 
 
    - Fixed rocket pylons so they now show in loadout and in game under wings. 
 
    - Changed CBU-97 hardpoint count to be the same as CBU-87. (Standard loadout 4xCBU and two fuel tanks). 
 
    - Updated AWACS screen icon symbols for more objects to be shown. 
 
    - Removed CAS roles from UH-60L. 
 
    - Updated SA-3 so it will now fire more than one missile in the air per volley. Also adjustments to range being too short and loft angle too high . 
 
    - Allow night missions for AH-1, C-130 and few other airlift aircraft. 
 
    - Adjusted JSTAR patrol waypoints so they have approximately up to 50nm of ground coverage of enemy side. 
 
    - Objective feature value lists prioritized better. 
 
    - Removed FA-37 from TE list as it was a testbed only. 
 
    - Lower large ammo dump damage value for high-explosive types so two 2000lb bombs can destroy it. 
 
CAMPAIGN / TACTICAL ENGAGEMENT:
    - Updated stores for some squadrons in campaigns. 
 
    - Some ROK infantry changed to correct unit type in Korean campaign. 
 
    - EF/A-18G added to all 2010 campaigns. 
 
    - Mission times tasked according to threat/range (fewer deep strikes in first hours of campaign that just abort). 
 
    - Changing the takeoff waypoint time sometimes resulted in the flight not getting pilots assigned. Fixed for single and multiplayer. 
 
    - In Tactical Engagement, naval units can now be set as victory conditions and in Campaign they can be a target now for self-created missions. 
 
    - Saving a Tactical Engagement file now resets the "TE won" situation so new successive missions and victory conditions can be added as an ongoing "mini-campaign". 
 
    - Prevent AWACS from setting up waypoints that lead them flying too close to the FLOT. 
 
COCKPIT:
    - Fixed RWR position in all three 2D 1600x1200 resolution cockpits in wide-view, one click down. 
 
    - Speed up of drawing 2D cockpit views without visable outside view. 
 
    - Improved instruments in padlock situational awareness bar. 
 
    - Adjusted RWR position in all 3D cockpit views. 
 
    - Support for all available resolutions and aspects greater than 800x600. Since 2D cockpit is of 4:3 aspect ratio, on wide screens there will be black bars on the sides. All pure 3D views and outside views are full screen. 
 
    - Fixed fontsize of HUD and DED data in wideview in 1024x768 res 2D cockpit of the MLU. 
 
    - Increased down-tilt limit in 3D cockpit so we can see the whole MFD when looking closer. 
 
GENERAL GAMEPLAY:
    - Added the ability for emergency braking. In case the Hydraulic B system fails (flameout or damage), the pilot can still use his brakes for 15 seconds to stop the Jet on the runway. 
 
    - If the plane has blown up with a comms window on the screen, ESC will still work to close the window so the simulation can be exited. 
 
    - If Joystick button 0 or 1 is pushed, but no function is assigned to them, do not fire the gun/ pickle weapons. 
 
    - Retain controllability of ACMI on/off even when shot down for documentation purposes. Now, ACMI is not turned off automatically when the plane gets destroyed. 
 
    - Fixed bug where a newly created .key file could not be loaded properly without exiting and re-entering the sim. 
 
    - Help with frame rates at airbases. 
 
    - Elimination of general graphic jitter (eg when refuelling, taxiing or viewing from tower cam). 
 
    - Reduced on-ground aircraft pitch during braking. 
 
    - Complex aircraft code now supports models containing rotatable wheels and swing-wing DOF`s. 
 
    - In Dogfight mode, colored padlock boxes are back in Realistic padlock setting. 
 
    - Fixed shared memory electrical fault bit when on ground and shutting power off. 
 
    - Moved labels up so they don`t obscure objects. 
 
    - Dynamically scale label offset based on object radius and distance. 
 
    - Don`t show opposite (wrong) tanker lights when in extreme relative position to tanker. 
 
HARDWARE:
    - Added power detection for notebooks that warns when battery is low both in 3D and the User Interface. 
 
    - Added support for DED display on Logitech G15 keyboard LCD. 
 
    - Fix for missing cursor, buttons and lights issues on nVidia graphics devices at resolutions greater than 1024x768 and FSAA enabled. 
 
MODELS & TEXTURES:
    - Fixed texture on flaps of F/A-18D. 
 
    - Added texture to F/A-18E. 
 
    - Adjust LOD of the building "Hotel" at some airbases so it does not "pop up" visually. 
 
    - Fixed many buildings with missing parts (walls, roof, etc). 
 
    - Fixed texture issue on Wonsan airbase type, center runway. 
 
    - Fixed many fuel tanks not shown textured (they are used on J-22, F-5E/A, Su-7BK, Su-39, MiG-23, Su-24, Su-25, AMX, Typhoon). 
 
    - Fixed AMX texture issues on nose. 
 
    - Added Challenger tank texture green and desert cammoes. 
 
    - Most F16`s and some other aircraft models edited for wheel rotation. 
 
    - Some aircraft models edited to rotate engine fan blades. 
 
    - Added texture to F-22A made by Dave "The Shova" Vogel submitted through TPAA. 
 
MULTIPLAYER:
    - Fixed IR weapons losing lock on ground vehicles when being fired at distances greater 8nm and moving away from target, especially in Multiplayer. 
 
    - Fuel dump is disabled for online dogfights. 
 
    - When "No Player Voice" is turned on in the Sound Setup user interface, Flight comms of other human pilots, for example to AWACS, are still audible. 
 
    - Master Arm switch now defaults to SAFE when a player enters an aircraft on the server (previously it would be SAFE on clients, and ARM on server). 
 
    - Aircraft canopy open/close state now correctly shown in a multiplayer environment. 
 
    - Make sure the location of the bullseye is the same for all connected sessions. 
 
    - ACMI`s now record and play back orientation of non-local missiles correctly. 
 
    - Connection state fix. 
 
    - Clients are now able to order flights to RTB. 
 
    - Fixed several issues where deleting flights or a package through the ATO list was not correctly working in Multiplayer. 
 
    - Packages containing a flight with a remote human player can not be deleted anymore. 
 
SOUND:
    - Fix specific sounds sometimes not being played, like missile launch sound. 
 
    - De-hissed some sounds. 
 
    - New in-cockpit engine sound. 
 
STABILITY:
    - CTD Fixes including dogfight module and dedicated server stability increased. 
 
USER INTERFACE:
    - Added a "Clear" button to the key assignment dialog. 
 
    - Fixed a bug where only pressing a DirectX Joystick button would clear the keystroke assigned to a function. 
 
    - A keystroke and joystick button press at the same time in key assignment dialog are now properly saved. 
 
    - Fixed some abbreviation mistakes. 
 
    - Fixed E-2 ATO icon so that it is centered. 
 
    - Added cockpit switcher to Graphics setup menu. 
 
    - Changed color of user interface bullseye view to make it better visible. 
 
    - Fixed misaligned Briefing print-out. 
 
    - Now sorting some more list-boxes alphabetically. 
 
    - Resizing of splash screens to fit full screen. 
 
    - When joining a flight using the UI map popup menu "Join Flight" option, the Munitions screen is now correctly showing the new flight`s loadout. 
 
    - Removed "Keep" button from MP UI Connection screen. 
 
    - Added Mipmapping option in Graphics Setup section for terrain and 3D models, to reduce shimmering. 
 
    - Some updated to Tacref. 
 
-- Publicidad --