Futuro parche para Unreal Tournament 2003

Por Pablo, enviada por Daslom, publicada el jueves 21-11-2002 a las 17:29

Como podemos ver en The Digital Resource, Epic Games está trabajando para solucionar problemas del UT2003 y también para añadir mejoras, lo que demuestra que no van a dejar el juego de lado, y siguen dando soporte. A continuación podéis leer la lista de mejoras que incluirá el siguiente parche:

Lista de mejoras del futuro parche para Unreal Tournament 2003:

GamePlay:

  • friendly fire kills affect team scores
  • allow weapon throwing with weapon stay on (but can't pick up thrown weapon if already have that weapon), plus added configurable gameinfo property bAllowWeaponThrowing (default true)
  • don't spam "you are ready/not ready" messages to console before game starts
  • fixed FFA DM overtime end conditions
  • Ability to have custom announcer voices. Make a new announcer voice pack (with the same sound names as the original AnnounceMain.uax), named NewPackName.uax (where NewPackName = whatever you want to call it), and put it in the ut2003sounds directory. Then, in the User.ini file (in the UT2003system directory) change: [UnrealGame.UnrealPlayer] CustomizedAnnouncerPack="NewPackName"

  • fixed strafe toggle
  • support longer playernames on scoreboard/HUD
  • show FPH in scoreboard
  • fixed flags sitting on ground in CTF-Citadel
  • made team section of HUD scaleable
  • more minigun ammo
  • really fixed 4 rocket bug
  • Fixed DM-TokaraForest flags showing up
  • fixed CTF-LostFaith KillZ
  • spectating maintains view - when a player dies it continues to view the player when they respawn.
  • improved texture precaching, removing a few early hitches
  • moved arena mutator config and maplists from user.ini to ut2003.ini
  • update .ini files without overwriting them! (except for settings added or changed since we shipped)
  • fixed bug when had more than 16 bots total on custom teams
  • improved translocation (less failures)
  • link alt no blood
  • don't lose adrenaline if switch teams to team with less players

    HUD/Menus:

  • added in-game personal stats (bound to F3)
  • Added Server Info which includes MOTD and Rules (bound to F2)
  • Added In-Game Chat Client (Similar to IRC)
  • Mouse acceleration threshold now in the menus
  • FOV settings 80 to 100 in menu
  • Press f10 to cancel added to connect message
  • "Blob shadows" option added to menus
  • Change "corrupted connection detected" to "incompatible game files" or something similar
  • Add name of weapon you are switching to to hud
  • Fixed DisplayProgressMessages to only show MOTD once
  • Added color codes to text messages
  • Fixed MOTD to be able to handle more than 4 lines
  • Add up/down key history to IRC input
  • Allow double-clicking 'unreal://' and 'http://' URLs in IRC chat.
  • Add colour to IRC (nicknames, join/leave messages, links etc.).
  • Ctrl-C in server browser copies selected server URL
  • Extra game-type tabs created automatically for installed game types (from .int file).
  • Add extra fields to server browser filter - 'dont want this mutator', translocator, weaponstay, no bots.

    AI:

  • fixed bot aiming link shaft at crouched opponent
  • BR AI improvements
  • CTF AI improvements
  • improved skyline bot AI
  • improved bot use of ion cannon

    Networking:

  • make sure ClientNetSpeed can't get set to 0
  • improved client ping measurement
  • fixed client location synchronization problem that could happen when you fell out of a crouching height only area
  • fixed bug where lost ability to fire
  • fixed weapon idle animations on net clients
  • fixed GetLocalPlayerController() on net clients
  • fixed BR-Skyline airship in netplay
  • improved smoothness for high ping clients
  • fixed minplayers+stats coexistence
  • admins can pause net games
  • fixed combo effects showing up in net games
  • *really* fixed redeemer firing bug
  • Fixed bug that caused garbage collection not to occur between level changes
  • Gamestats class is now configurable via ini
  • Security actor is now configurable via ini
  • Add ClientReplaceMenu in Playercontroller
  • Added Admin command NextMap
  • Applied fix for bug where some string checking in Web admin failed
  • Fix bug in Web admin that causes "WebAdmin:" to appear twice
  • Added security level checks to web admin's ServerChangeMap
  • Applied fix for linux Web Admin regard hard-coded IP addresses
  • Applied fix for Admin kicking via XAdmin
  • Closed security hole where admins could look/set security info

    Mod support:

  • added ModifyVelocity() event to Pawn, to allow mods to modify physics behavior - its called by the physics code after the velocity is updated, but before it affects the Pawn's location.
  • added mutate() replicated function for use by mutators
  • fixed teamgame ReduceDamage() allows mutators top override even if instigator==None
  • added skeleton option to .upl player descriptions (for user created models with different skeletons)
  • Add -MainMenu= command line param
  • Fixed several internal hardcoded menu links
  • Fixed GUIController to always use the ini set MainMenuClass
  • Propagate LevelChange() through the interaction and gui system
  • Add MutatorFillPlayInfo to allow mutators to add web admin settings

    Engine:

  • Memory leak fixes: Explicitly destroy KarmaParams in Actor: FPRIVATE "TYPE=PICT;ALT=" estroy, and - 'new' KarmaParamsSkel instead of using BeginObject
  • Fix for crash with per-tri karma collision with static meshes with no collision data

    D3D/OpenGL:

  • fixed z-pixel fog and favored it over vertex fog
  • worked around vertex fog driver bug on ATI cards
  • added workarounds for S3 cards like the Savage 4

    Audio

  • fixed occlusion if EAX 3.0 is enabled

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