Como podemos ver en The Digital
Resource, Epic Games está trabajando para solucionar problemas del UT2003 y también para
añadir mejoras, lo que demuestra que no van a dejar el juego de lado, y siguen dando soporte. A
continuación podéis leer la lista de mejoras que incluirá el siguiente parche:
Lista de mejoras del futuro parche para Unreal Tournament
2003:
GamePlay:
friendly fire kills affect team
scores
allow weapon throwing with weapon stay on (but can't pick up thrown weapon if
already have that weapon), plus added configurable gameinfo property bAllowWeaponThrowing
(default true)
don't spam "you are ready/not ready" messages to console before game
starts
fixed FFA DM overtime end conditions
Ability to have custom announcer
voices. Make a new announcer voice pack (with the same sound names as the original
AnnounceMain.uax), named NewPackName.uax (where NewPackName = whatever you want to call it), and
put it in the ut2003sounds directory. Then, in the User.ini file (in the UT2003system directory)
change: [UnrealGame.UnrealPlayer] CustomizedAnnouncerPack="NewPackName"
fixed strafe
toggle
support longer playernames on scoreboard/HUD
show FPH in scoreboard
fixed flags sitting on ground in CTF-Citadel
made team section of HUD scaleable
more minigun ammo
really fixed 4 rocket bug
Fixed DM-TokaraForest flags
showing up
fixed CTF-LostFaith KillZ
spectating maintains view - when a player
dies it continues to view the player when they respawn.
improved texture precaching,
removing a few early hitches
moved arena mutator config and maplists from user.ini to
ut2003.ini
update .ini files without overwriting them! (except for settings added or
changed since we shipped)
fixed bug when had more than 16 bots total on custom teams
improved translocation (less failures)
link alt no blood
don't lose
adrenaline if switch teams to team with less players
HUD/Menus:
added
in-game personal stats (bound to F3)
Added Server Info which includes MOTD and Rules
(bound to F2)
Added In-Game Chat Client (Similar to IRC)
Mouse acceleration
threshold now in the menus
FOV settings 80 to 100 in menu
Press f10 to cancel
added to connect message
"Blob shadows" option added to menus
Change "corrupted
connection detected" to "incompatible game files" or something similar
Add name of
weapon you are switching to to hud
Fixed DisplayProgressMessages to only show MOTD once
Added color codes to text messages
Fixed MOTD to be able to handle more than 4
lines
Add up/down key history to IRC input
Allow double-clicking 'unreal://'
and 'http://' URLs in IRC chat.
Add colour to IRC (nicknames, join/leave messages,
links etc.).
Ctrl-C in server browser copies selected server URL
Extra game-type
tabs created automatically for installed game types (from .int file).
Add extra fields
to server browser filter - 'dont want this mutator', translocator, weaponstay, no bots.
AI:
fixed bot aiming link shaft at crouched opponent
BR AI
improvements
CTF AI improvements
improved skyline bot AI
improved bot
use of ion cannon
Networking:
make sure ClientNetSpeed can't get set
to 0
improved client ping measurement
fixed client location synchronization
problem that could happen when you fell out of a crouching height only area
fixed bug
where lost ability to fire
fixed weapon idle animations on net clients
fixed
GetLocalPlayerController() on net clients
fixed BR-Skyline airship in netplay
improved smoothness for high ping clients
fixed minplayers+stats coexistence
admins can pause net games
fixed combo effects showing up in net games
*really* fixed redeemer firing bug
Fixed bug that caused garbage collection not
to occur between level changes
Gamestats class is now configurable via ini
Security actor is now configurable via ini
Add ClientReplaceMenu in
Playercontroller
Added Admin command NextMap
Applied fix for bug where some
string checking in Web admin failed
Fix bug in Web admin that causes "WebAdmin:" to
appear twice
Added security level checks to web admin's ServerChangeMap
Applied
fix for linux Web Admin regard hard-coded IP addresses
Applied fix for Admin kicking via
XAdmin
Closed security hole where admins could look/set security info
Mod
support:
added ModifyVelocity() event to Pawn, to allow mods to modify physics
behavior - its called by the physics code after the velocity is updated, but before it affects
the Pawn's location.
added mutate() replicated function for use by mutators
fixed teamgame ReduceDamage() allows mutators top override even if instigator==None
added skeleton option to .upl player descriptions (for user created models with
different skeletons)
Add -MainMenu= command line param
Fixed several internal
hardcoded menu links
Fixed GUIController to always use the ini set MainMenuClass
Propagate LevelChange() through the interaction and gui system
Add
MutatorFillPlayInfo to allow mutators to add web admin settings
Engine:
Memory leak fixes: Explicitly destroy KarmaParams in Actor: FPRIVATE
"TYPE=PICT;ALT=" estroy, and - 'new' KarmaParamsSkel instead of using BeginObject
Fix
for crash with per-tri karma collision with static meshes with no collision data
D3D/OpenGL:
fixed z-pixel fog and favored it over vertex fog
worked around vertex fog driver bug on ATI cards
added workarounds for S3 cards
like the Savage 4
Audio
fixed occlusion if EAX 3.0 is enabled
-- Publicidad --
Acción-P