Anunciada la Kyro II SE
Por Pablo, publicada el martes 12-3-2002 a las 23:02
PowerVR Technologies acaba de anunciar el chip grafico KYRO II SE™. Este nuevo chip,
el tercero de la familia Kyro, funciona a 200 MHz y según se puede leer en la nota de prensa
cuenta con un diseño optimizado que le permite aprovechar al máximo el ancho de banda. Además,
cuenta con un soporte T&L llamado EnT&L, renderización interna a 32 bits, un FSAA
optimizado y Bump Mapping. Además, simultáneamente a esta nota de prensa se ha publicado otra
(las dos las podéis leer a continuación) de VideoLogic Systems en la que ofrece el primer modelo
de esta tarjeta por 199 €.
PowerVR Technologies Debuts KYRO II SE™ Graphics Processor at
CeBIT 2002 March 13, 2002: PowerVR Technologies – a division of Imagination Technologies –
unveiled the PowerVR KYRO II SE 3D Graphics Accelerator today at CeBIT 2002. KYRO II SE is the
third processor in the KYRO family of 2D/3D graphics and video accelerators.
The PowerVR
KYRO II SE processor, rated at 200 MHz, delivers an outstanding combination of frame rate
performance and image quality, thanks to an architecture that makes extremely efficient use of
the available memory bandwidth and incorporates a host of sophisticated features that support
user demand for ever-increasing scene complexity. PowerVR technology typically requires less
than one third of the memory bandwidth required by conventional 3D accelerators, which allows
content developers to focus on realistic environments rather than having to resort to
programming tricks to reduce scene complexity and image quality, which are required to improve
frame rate with traditional 3D accelerators.
PowerVR takes a different algorithmic
approach to 3D, aiming to eliminate redundant processing and avoid memory bottlenecks. By doing
only what is absolutely necessary, and by keeping as much 3D processing as possible on-chip,
PowerVR allows maximum performance to be extracted from the available memory bandwidth, enabling
KYRO II SE to not only deliver exhilarating performance today, but also to keep pace with users’
escalating demands for higher visual quality.
KYRO II SE Features
EnT&L™ To
deliver optimal cost-performance KYRO II SE supports the new EnT&L driver technology which
unites the advanced features of KYRO II SE with transform and lighting to provide superior
performance to cost comparable solutions. EnT&L is optimized for KYRO II SE AGP 4X SBA
operation and Implicit Guard Band Clipping.
Smarter Rendering Technology As game
complexity increases, so does overdraw, resulting in performance decreases on traditional
graphics architectures. KYRO II SE’s PowerVR architecture utilizes a smarter rendering
technology, which defers texturing to ensure that only graphics information that will be visible
on screen is processed. This smarter graphics architecture allows KYRO II SE to outperform
cost-comparative graphics solutions based on traditional graphics architectures. Smarter
rendering technology also ensures that as game complexity increases KYRO II SE based cards will
remain a more effective performance solution than graphics cards based on traditional
architectures. KYRO II SE’s smarter rendering technology is fully transparent under DirectX and
OGL ensuring that games designers can take advantage of its performance features without
additional programming and KYRO II SE’s smarter rendering technology can improve performance on
all DirectX and OGL compatible games titles.
Textur8™ With Textur8 KYRO II SE fully
supports single pass 8-layer multitexturing – the maximum allowed in DirectX 8.1 – significantly
improving on the texturing capabilities of traditional accelerators. With its support of
multiple texture layers, KYRO II SE allows more detailed backgrounds, realistically lit models,
and more plausible environments to be created. When compared with traditional accelerators, KYRO
II SE’s 8-layer multitexturing results in significant performance and quality improvements.
Single pass 8-layer multitexturing is currently only available on KYRO family products and
traditional renderers have to perform multiple passes to achieve the same effects, which reduces
performance and degrades image quality.
TrueRender™ OnChip FSAA KYRO II SE provides
pixel-perfect FSAA with zero memory footprint allowing class-leading FSAA performance and
enhanced image quality without requiring the large amounts of additional memory for FSAA data
storage needed by traditional renderers. This frees KYRO II SE board memory for other uses, like
storage of larger and more complex textures. KYRO II SE makes use of TrueRender OnChip to
implement both 2X and 4X high quality Full Scene Anti-Aliasing.
Bump Map Complete™ KYRO
II SE’s Bump Map Complete bump-mapping engine provides the most complete support for DirectX 8.1
bump mapping features of any graphics card in its class with support for EMBM, Dot3 and Embossed
bump mapping. Bump Map Complete adds significant realism to 3D rendered scenes by allowing the
developer to create the illusion of depth on a surface.
KYRO II SE’s Environment Bump
Mapping uses per pixel operations to represent detail on any polygon. As KYRO II SE’s
Environment Bump Mapping is fully DirectX 8.1 compliant, developers are able to use it to create
a wide range of effects including making metal, plastic, rubber, or other objects look real.
KYRO II SE also supports Dot3 bump mapping for additional shading detail within polygons and
per-pixel lighting as well as embossed bump mapping for the maximum compatibility with the
latest 3D titles.
Internal True Colour® All of KYRO II SE’s pixel operations are
rendered on chip at full 32-bit Internal True Colour resolution, maintaining the best possible
image quality irrespective of the number of image layers or frame buffer bit depth. When
operating in 16bpp frame buffer, KYRO II SE avoids the colour banding or grainy effects seen on
traditional hardware, and the consumer receives best game performance without sacrificing visual
quality. Internal True Colour also saves memory bandwidth whatever the colour depth, thus
enabling KYRO to provide class-leading performance in 32bpp modes.
PowerVR KYRO II SE
also includes a fast 128-bit 2D engine, hardware video playback and DVD decode assistance, AGP
4x Bus Master Interface, a 128-bit SGRAM/SDRAM interface with up to 64 MB support, and
integrated Palette DAC. A video input port allows connection to a wide range of video source and
capture peripherals, while a digital video output port provides glueless connection to flat
panel displays and TV encoders.
VideoLogic Announces Vivid!XS Elite™ Graphics
Card
64Mb Graphics Accelerator Provides TV-Out, Class Leading Price and
Performance
March 13, 2002: VideoLogic Systems – a division of Imagination Technologies –
announces the VideoLogic Vivid!XS Elite performance graphics add-in card. Based on KYRO II SE™
PowerVR graphics processor the Vivid!XS Elite offers advanced graphics features including
EnT&L™ Enhanced T&L and Smarter Rendering Technology to maximise speed and minimise
redundant rendering. The RRP of the 64MB Vivid!XS Elite is just £119 (inc. VAT) / €199 (inc. tax
Germany).
The VideoLogic Vivid!XS Elite is a fully-featured, high-performance graphics
card for gamers at an affordable price with blazing games performance, future proof technology,
full support for industry-standard game APIs like Microsoft® Direct3D™ and OpenGL™, a fast
128-bit 2D engine, hardware video playback, TV output and DVD decode acceleration.
Kevin
Dale, president, VideoLogic Systems, says: “For high-intensity gaming the KYRO II SE based
Vivid!XS Elite provides outstanding performance and specification with an wide range of unique
features including Textur8™ eight-layer multitexturing as well as enormous effective fill rates,
intense scene complexity and the dazzling visual quality of full 32-bit rendering.”
Vivid!XS features stunning 3D effects including:
EnT&L™ To deliver optimal
cost-performance KYRO II SE supports the new EnT&L driver technology which unites the
advanced features of KYRO II SE with transform and lighting to provide superior performance to
cost comparable solutions. EnT&L is optimized for KYRO II SE AGP 4X SBA operation and
Implicit Guard Band Clipping.
Smarter Rendering Technology As game complexity increases,
so does overdraw, resulting in performance decreases on traditional graphics architectures. KYRO
II SE’s PowerVR architecture utilizes a smarter rendering technology, which defers texturing to
ensure that only graphics information that will be visible on screen is processed. This smarter
graphics architecture allows KYRO II SE to outperform cost-comparative graphics solutions based
on traditional graphics architectures. Smarter rendering technology also ensures that as game
complexity increases KYRO II SE based cards will remain a more effective performance solution
than graphics cards based on traditional architectures. KYRO II SE’s smarter rendering
technology is fully transparent under DirectX and OGL ensuring that games designers can take
advantage of its performance features without additional programming and KYRO II SE’s smarter
rendering technology can improve performance on all DirectX and OGL compatible games titles.
Textur8™ With Textur8 KYRO II SE fully supports single pass 8-layer multitexturing – the
maximum allowed in DirectX 8.1 – significantly improving on the texturing capabilities of
traditional accelerators. With its support of multiple texture layers, KYRO II SE allows more
detailed backgrounds, realistically lit models, and more plausible environments to be created.
When compared with traditional accelerators, KYRO II SE’s 8-layer multitexturing results in
significant performance and quality improvements. Single pass 8-layer multitexturing is
currently only available on KYRO family products and traditional renderers have to perform
multiple passes to achieve the same effects, which reduces performance and degrades image
quality.
TrueRender™ OnChip FSAA KYRO II SE provides pixel-perfect FSAA with zero memory
footprint allowing class-leading FSAA performance and enhanced image quality without requiring
the large amounts of additional memory for FSAA data storage needed by traditional renderers.
This frees KYRO II SE board memory for other uses, like storage of larger and more complex
textures. KYRO II SE makes use of TrueRender OnChip to implement both 2X and 4X high quality
Full Scene Anti-Aliasing.
Bump Map Complete™ KYRO II SE’s BMC bump-mapping engine
provides the most complete support for DirectX 8.1 bump mapping features of any graphics card in
its class with support for EMBM, Dot3 and Embossed bump mapping. BMC adds significant realism to
3D rendered scenes by allowing the developer to create the illusion of depth on a surface.
KYRO II SE’s Environment Bump Mapping uses per pixel operations to represent detail on
any polygon. As KYRO II SE’s Environment Bump Mapping is fully DirectX 8.1 compliant, developers
are able to use it to create a wide range of effects including making metal, plastic, rubber, or
other objects look real. KYRO II SE also supports Dot3 bump mapping for additional shading
detail within polygons and per-pixel lighting as well as embossed bump mapping for the maximum
compatibility with the latest 3D titles.
Internal True Colour® All of KYRO II SE’s pixel
operations are rendered on chip at full 32-bit Internal True Colour resolution, maintaining the
best possible image quality irrespective of the number of image layers or frame buffer bit
depth. When operating in 16bpp frame buffer, KYRO II SE avoids the colour banding or grainy
effects seen on traditional hardware, and the consumer receives best game performance without
sacrificing visual quality. Internal True Colour also saves memory bandwidth whatever the colour
depth, thus enabling KYRO to provide class-leading performance in 32bpp modes.
Vivid!XS
Elite’s PowerVR technology thrives on complex 3D games – its effective fillrate actually
increasing as the games gets more complex, drawing increasingly ‘deep’ and complete 3D worlds.
At an average image depth complexity of four (typical of new 3D games) Vivid!XS Elitre provides
an effective fill rate of 1.4 gigapixels per second. Vivid!XS Elite includes 64MB of high
performance SDRAM memory and its PowerVR KYRO II SE graphics processor has support for
resolutions up to 1920X1440 (@ 60 Hz refresh), 200MHz clock-speed, and 4X AGP support.
TV output Vivid!XS Elite can connect to any television, VCR or projector to display
games and DVD movies in full-screen format or tape game sequences and videos for digital
editing. The Vivid!XS Elite retail package also includes the latest version of InterVideo’s
award-winning, fully-featured WinDVD software for high-quality software DVD playback.
Vivid!XS Elite is backed up by the very best in free lifetime support including:
technical support hotlines; Internet based support; and a five year hardware warranty.
Editor’s Notes Vivid!XS Elite minimum system requirements: Intel Celeron 300 MHz or
AMD-K6-2 300 MHz with AGP bus slot, running Windows 95/98/Me/2000/XP.
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